A heads-up for all those interested in character design! Disney-experienced animator and storyboarder Ric Capecchi is offering an 8-week course in character development fundamentals. If you’re interested, email Ric at firstname.lastname@example.org or call 083 700 3552 and he’ll tell you the details.
Start date: TBC
Location: Boston Media House, Johannesburg
Here’s an outline of what Ric will cover:
This course is a step by step approach, designed to teach you the thinking and techniques behind the different processes you go through in Character Development. During this course you will develop, design and put together a presentation pack of your own character. To do this we will be covering the following:
1. What is a Character ? ( The purpose of a character in a story, be it a Protagonist or Antagonist.)
2. Where do we source ideas for our Characters ? ( Through observation in Everyday Life, through Pose,Gesture, Attitude, Performance, Silhouette. )
3. Different ways of bringing our Character to life. ( Analise and establish their personality , by breathing life into our characters persona. )
4. How do we make the audience aware of what the Character is feeling and thinking ? ( The character must have its own soul, evoking emotion, feelings about himself and towards others, making it belivable to the audience.)
5. What are Heroes ? ( The Protagonist, the main character driving the story.)
6. What are Villains ? ( The Antagonist, the Instigator of the Evil plot in the story.)
7. The Character Model Sheet. ( Character design, Turn Around, Expression and Pose Sheet. )
8. The Character Wardrobe. ( The Costume creates the Characters personality, distinguishing it from the rest of the characters.)
9. The Character Maquette. ( A three dimentional representation of the character, taken from the Model Sheet.)
Once we have gone through these Concept Analysis steps and understand them, we begin the design process. We will start with basic Proportions in Anatomy and how they fit and function. Then we will go through Gesture Drawing Principals, and the fleshing out of the character from the inside out. Next we will learn how to pose a character, through the use of the line of action, weight disribution, balance and silhouette.
We will go through the construction of the head, eyes, nose, ears and put together an expression sheet showing all the different extream emotions : Happy , Sad , Angry , Dreamy, Frightened, etc. Next we will play with Characters anatomy, pushing, pulling, stretching and squashing it. Showing different emotions through gesture in the face, hands and body language.
We will end of the course with a Maquette sculpture of your character. Creating an original look of its own taken from the Model Sheet. The duration of the course is over 8 weekends, on a Saturday ( full day- 9am to 3pm with a break from 12pm to 1pm ) . You will be given different assignments at the end of each class to be completed during the week.
At the end of the course there will be a review of work, and you will receive a letter of participation outlining what you have covered during the 8 week course.
Riccardo Capecchi is the animation director at Capechino Animation cc. In the late 70’s Ric studied animation at the Institudo del Cinema Italy, then went on to work as an inbetweener at Bozzetto Studios also in Milan. In the mid 80’s Ric opened up his first animation studio in South Africa called Capecchi & Friends. He provided his animation services to almost every leading international advertising firm.
Ric worked at Walt Disney Studios in Burbank Los Angeles on projects such as The Lion King ( video Game), Donald Duck – The Adventures of Maui Millard ( video game ) and Gargoyles (T.V. and video game). He has trained in New York under Richard Williams (Who Framed Roger Rabbit) and with Pixar and Dreamworks animators at the acclaimed Gobelins Summer School in Paris.